6DOF Navmesh Week 6 - Integration
Welcome to week 6 of my six degrees of freedom navmesh project! I’m happy to share that I have solved the issues I was having last week and have now integrated my navmesh into my capstone team’s game.
6DOF Navmesh Week 5 - Steering
Hello, and welcome to another weekly update on the development of my six degree of freedom navmesh. This week has involved accomplishing several small goals, bringing me closer to the point where I feel confident deploying my navmesh in a production environment.
6DOF Navmesh Week 4 - Path Smoothing and BTTask Set-Up
Welcome to the Week 4 update on the progress of my six-degree-of-freedom navmesh progress! This week, I’ve begun transitioning from using blueprint callable functions for testing to setting up and utilizing a proper behavior tree node. However, I had to make adjustments to my schedule, which I will elaborate on in this post.
6DOF Navmesh Week 3 - Dynamic Obstacles and Pathfinding Updates
Hello, and welcome to the latest update on my six-degree-of-freedom navmesh! This week I some significant strides towards getting my navmesh production-ready, despite some minor reworks to my schedule.